I had a sketch in my notepad and it was a side profile. So I thought I would try it out on my procreate. I will have the finish one uploaded...whenever.
I tried to make him look like he lived in the wasteland by the skin of his teeth, I wanted to keep him faceless but changed my mind due to the old design being harder to draw. Hair Black/Brownish, Brown eyes. The opposite of Sera and will often butt heads with her as well
Some (over ten years old! Wah!) Ed, Edd, 'n Eddy fanart I did under the username MsArduousFieldWorker eons ago. Would have posted some of these separately, but this site only allows things over 500px wide and I only was able to save the flattened PNGs from my ancient XP laptop. Everything here was drawn traditionally, inked with a brushpen, then scanned and colored in PS7.
The materials that Meir uses in her works are not of the refined and so she is called an “arte povere” artist. At times she describes her work as someone dealing in alchemy - work develops as in a trial laboratory with different techniques and materials. She says, “ at times the artistic work process is a sort of puzzle demanding the filling in of all the empty squares “.
Some of her work focuses on women, and they incorporate criticism and cultural protest.
Meir has strong opinions about recycling and environmental protection that is represented in her works by use of materials and shapes. In her work she reacts to contemporary art that communicates with the eco system, waste, and she also searches for different worlds. Her works are made up of layers upon colorful layers that when we look at them it becomes clear that the mound of waste she chose is not coincidental. It actually becomes a colorful kaleidoscope of utopia.
Jaffa Meir is a multifaceted, autodidact artist working in painting, sculpture, photography, product design, carpets and furniture, painting on textile, and computer graphics.
The structural composition of some of the works is influenced also by her many years of working in the architects’ office.
Meir also worked in the developing of ideas within the field of ecosystems and recycling for factories such as Coca Cola, and during this process came up with ideas for designing parks and public game spaces using industrial waste products.