"I got so much trouble on my mind,
Refuse to lose.
Here's your ticket,
Hear the drummer get wicked..."
Playing card from a musical game of fours- no. 2
New sketchbook time already? Seems like it!
Kicking off the new volume “Digital Analog Native” with some Tails fan art, because that’s how we do it :-)
#06 Palworld Fanart - I drew this online/live at Magma.com using an iPad pro (no pressure sensitivity and no Ai). I really hope they keep updating this game because it was a lot of fun playing with friends.
This isn't a recent drawing, but it's an old favorite of mine. This is Venoct from a game called Yo-kai Watch. When I drew him, I tried to make him look older because I think the actual character is a kid. Anyway, thanks for checking it out!
This is a drawing of Walnut Cookie (from Cookie Run: Ovenbreak game) with a custom suit I designed. She's on her way to investigate a crime scene (probably)
The materials that Meir uses in her works are not of the refined and so she is called an “arte povere” artist. At times she describes her work as someone dealing in alchemy - work develops as in a trial laboratory with different techniques and materials. She says, “ at times the artistic work process is a sort of puzzle demanding the filling in of all the empty squares “.
Some of her work focuses on women, and they incorporate criticism and cultural protest.
Meir has strong opinions about recycling and environmental protection that is represented in her works by use of materials and shapes. In her work she reacts to contemporary art that communicates with the eco system, waste, and she also searches for different worlds. Her works are made up of layers upon colorful layers that when we look at them it becomes clear that the mound of waste she chose is not coincidental. It actually becomes a colorful kaleidoscope of utopia.
Jaffa Meir is a multifaceted, autodidact artist working in painting, sculpture, photography, product design, carpets and furniture, painting on textile, and computer graphics.
The structural composition of some of the works is influenced also by her many years of working in the architects’ office.
Meir also worked in the developing of ideas within the field of ecosystems and recycling for factories such as Coca Cola, and during this process came up with ideas for designing parks and public game spaces using industrial waste products.
This is a old fanart I did for a flash player game called Sunny Day Sky. The game doesn't work anymore, but I loved playing it so much. One day I want to color this with watercolors.
Pen and ink colored in Photoshop. It just felt to me that she was getting the morning news from the dragonfly. This image is used in my card game, "Wards of Meadowshire".
For an Instagram art challenge, we had to draw a beat ‘em up character in the style of a robot. Here’s my contribution! I could’ve gone with some fairly obvious choices, but to challenge myself and try something new, I opted for Gon from Tekken 3. Turning this dino into a robot, now that’s where it got interesting!
The materials that Meir uses in her works are not of the refined and so she is called an “arte povere” artist. At times she describes her work as someone dealing in alchemy - work develops as in a trial laboratory with different techniques and materials. She says, “ at times the artistic work process is a sort of puzzle demanding the filling in of all the empty squares “.
Some of her work focuses on women, and they incorporate criticism and cultural protest.
Meir has strong opinions about recycling and environmental protection that is represented in her works by use of materials and shapes. In her work she reacts to contemporary art that communicates with the eco system, waste, and she also searches for different worlds. Her works are made up of layers upon colorful layers that when we look at them it becomes clear that the mound of waste she chose is not coincidental. It actually becomes a colorful kaleidoscope of utopia.
Jaffa Meir is a multifaceted, autodidact artist working in painting, sculpture, photography, product design, carpets and furniture, painting on textile, and computer graphics.
The structural composition of some of the works is influenced also by her many years of working in the architects’ office.
Meir also worked in the developing of ideas within the field of ecosystems and recycling for factories such as Coca Cola, and during this process came up with ideas for designing parks and public game spaces using industrial waste products.
I've always found it so Satisfying to draw Dragons! I love dragons, whether it's for a personal project or a clean wok, Dragons are the subject I enjoy the most and love to explore in so many ways ♥
This was an illustration for a Traditional Action Gamepad with its big buttons, this work is so old, and I improved a lot after it, but its simplicity remains lovely to me and maybe I will remake it with my improvement level right now and make a comparison.