Yet another senseless lynching that has me here with a broken heart. Like my other paintings on this subject, I wanted to focus on life. Tyre was dynamic and energetic, so I wanted to paint him soring. I also wanted to paint him defiant in the face of his oppressors. He was a skater, and they are no strangers to defiance. Thankfully, I found some excellent references to help me with the composition. Aesthetically, I wanted the comp to be modern, colorful, and hopefully impactful. I went for a pop art, illustration, and false-color vibe and minimized blending and refining layer edges. I painted this in Rebelle 6 and Photoshop. Much respect.
While waiting in line at a convention to meet Erika Harlacher-Stone (the voice of Violet Evergarden), I sketched this from a reference. Pretty cool moment to see her reaction when I handed it to her, and I'm happy to report that she is indeed a lovely person.
"Industrial Timeout" presents a meticulously rendered scene of solitude and tension within a utilitarian setting. The composition is split between a vast, empty white space and a tightly constrained, detailed industrial corner. In the foreground, a single, unassuming cardboard box sits on a pallet. It is labeled "FRAGILE" and "M.P.C." (possibly a reference to 'Minimum Package Content' or a similar industrial acronym), suggesting a precious, yet standardized, cargo awaiting movement.
reference: https://archive.org/details/toromi-torozukushi/%E3%81%A8%E3%82%8D%E7%BE%8E+%E2%80%8E%E2%80%93+Torozukushi/06+%E3%83%A2%E3%83%89%E3%83%AB%E3%83%8E%E3%82%AD%E3%82%AA%E3%82%AF.mp3 i hate this site cuz wdym "only one upload per day" boy do i have a million half assed works up my sleeve
#21 B.o.B. (snes) fanart - This is just some Bob fan-art drawn on magma (dot) com using an iPad pro. B.o.B. is a run and gun platformer game on SNES that came out in 1993. I remember my next-door neighbor owned this game on super Nintendo but overall, the gameplay did not leave a good impression. The music is printed on my brain, but I don’t recommend giving the game a try. The box art was my only reference.
I was listening to the song ‘Devil Doesn’t Bargain’ by Alec Benjamin (HIGHLY recommend by the way!), and I thought ‘hey! This OC matches the vibe of this song.’ And decided to write the lyrics behind him. For future reference, that takes far too long, but it turned out pretty well!
Sonic Boom was a decent, self-aware show; though I may be giving it extra points for having a rare Fawlty Towers reference lol. Also a rare drawing I did straight digitally as opposed to drawing on paper first. Still prefer paper. Old habits die hard!
heiiou :) this drawing was so much fuun to draw. :) i enjoyed using new brushes and just go with the flow.
for the posereference i used a photo from the fantastic @faestock.
& i really liked trying new brushes from @inkgangboss.
thank you for reading and wish you a wonderful day! :)
an observational study, photo reference is somewhere in here: http://www.petnyaku.com/photo/kucing-dan-anjing-kalau-ngantuk-ya-nguap-aja-gak-peduli-tempat/
Hi! I just now created this page because I have a problem!! I love the idea of drawing (digital, graphite, markers, microns you name it), BUT I never actually get anything finished. It's a curse that has haunted me my entire life. Any good advice on how to stay consistent and follow through with your drawings? This one I've been doodling with Sketchable, using the photo to the left as reference just to eyeball off. I worked on it for a few days and was super inspired and now a year has passed from that (!!!) and It's still in this stage of almost done but I'm struggling with getting back into it..