"Nowhere Fast" is a compelling still life that blends mundane domesticity with surreal, slightly ominous undertones. The scene is anchored by a wooden table where a spilled glass, a pack of matches, and an ashtray with a smoldering cigarette suggest a moment of interrupted pause or quiet, long-term stagnation. Dominating the foreground is an oversized, weathered cigarette carton boldly labeled "WARNING", its subtle but unsettling presence hinting at a consumption that leads nowhere.
In the background, a vintage RCA television set displays a stylized amanita mushroom, a recurring symbolic motif that adds a layer of psychedelia and altered perception to the otherwise drab setting. The earthy, muted color palette and soft lighting create a feeling of weary introspection, capturing a sense of being perpetually stuck in a cycle. The piece masterfully uses everyday objects to explore themes of vice, time, and the quiet, slow march toward an uncertain destination.
Another "Sick Day Scarecrow" I did recently getting over a cold. There's too much comic stuff to get into to explain this, but in summary its a parallel universe Scarecrow I decided to design who is more of a superhero. Kinda.
Based on a photograph of a hibiscus flower enjoying its last day in the garden before being brought back home before the Canadian fall and winter. I imported the photo in Procreate and the rest is history.
In this memory-driven piece, Patmore reconstructs the bathroom from his third-grade elementary school, capturing the sterile brightness, the tiled repetition, and the institutional reminder to “WASH YOUR HANDS.”
But the scene is not pristine — a leaky sink, an out-of-order stall, and a taped-up sign reveal the quiet decay behind childhood places we assume were orderly and safe.
Patmore blends nostalgia with unease, transforming a simple restroom into a study of what it means to grow up: how the lessons we learn early (“hygiene,” discipline, responsibility) stay with us even after the walls begin to crack. The small pop of blue tape emphasizes the DIY fragility of rules meant to guide us.
This piece stands at the intersection of memory and maintenance — of spaces, of bodies, and of ourselves.
This piece critiques the modern tendency to hide identity behind brands and consumerism.
* Visual Focus: The mask is partially obscured by a fitted baseball cap, with the bill pulled down to cover one eye. The cap itself is a symbol of brand identity and fast-fashion culture. The uncovered eye retains an unsettling, almost mechanical gaze.
* Symbolism:
* The Cap: Represents the societal practice of hiding behind brands and allowing consumerism to dictate self-worth and block out unwanted truths. The act of seeing is deliberately curtailed.
* The Mask: Emphasizes that the consumer identity is often a façade-a manufactured mask that prevents others from truly
"seeing" the individual, while simultaneously restricting the individual's full sight of the world.
Hey all! Just saying hello from the Doodle Addicts team. We thought we'd post this image in the main feed and make this a place to chat about the latest drawing challenge. We hope you all plan to participate, it's a fun one! Leave a comment if you plan to join in :)
Sorry that I haven't posted anything I just have been feeling like bleh. I can admit quarantine makes me a little depressed even though I'm an introvert, I guess it combined with the rain gives me an excuse to stay in my room and never come out... Okay so there is some really sad news for the wonderful people that follow and support me... I am leaving next week, I have to give my computer back to the school... I might come back mid summer.... I might come back during the beginning of the year... I might forget about this super positive platform (not likely unless I go back to Deviant art (also not likely)... I will miss you guys and I'm only posting 1 more time after this post... Thank you... all....
hahaaaa... sad times... I had a friend who had recently shot himself, and while everyone else with this prompt drew birthday parties and other kinds of happy surprises, I drew this, you can only imagine how concerned my art teacher was. Also, the lack of sleep I had was wearing on me, I spelled surprise wrong so I had to go on paint and correct it. It was the beginning of the school year and my friend had killed himself just at the end of summer break, when I was so busy having fun in the sun, it was the most surprising event I have experienced. So I tried to paint a beautiful scene with bright colors with a depressing scenario so that it wouldn't really match up... aka surprise.
I kept imagining her instead of drawing her down. Seraphina Belphoebe Harbinger has a loving big family and friends but they are not essential to the story I plan to use her in, Originally her design was similar to a Summer palette of Princess Peach but after multiple changes to my art style, this is her current look. Rose was originally the name I gave her and then I renamed her as Cossette but given the story I planned for her to be in she'll be nicknamed "Sera". I wanted for a look to be close to being an ideal homemaker like her mother. She's very friendly, innocent and naive. She's meant to be a character that doesn't belong in an environment she's forced to survive in
This work entail the idea of Metaverse 1.0, a virtual space created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the Internet. This defines YEAR MILLION, where humankind becomes uploaded to a highly saturated smorgasbord of digital realms where we live out our life in any number of possible ways we please.