(...) En ese preciso momento, en el que soltaba aire y respiraba de nuevo, sus ojos fijaron la mirada de repente en un punto. Un pequeño punto de su universo que había cambiado de color. Se acercó al objeto de su curiosidad y se encontró con una pequeña flor. Una flor que no había visto nunca antes. Con un color raro que no conocía. No era del azul del cielo ni del blanco de las estrellas ni del verde que tanto conocía de las copas de los arboles. Era de un color entre el suelo y el cielo. Un morado vivo que rompía con todo lo que se encontraba a su alrededor. Una flor que hizo que todos los otros colores se volvieran pequeños en un instante a la vista de Zaya.
No se atrevió a tocarla, por miedo a hacerle daño, o a que se rompiese (...)
This is Annie, an amalgam (very much like a Frankenstein's monster) with the ability to attach limbs to herself from muscles at her stitch lines. Based off a game idea I had.
A WIP (work in progress) of a re-imagining of the characters Katy Kat and Ma-san from the Playstation Classic games, Parappa the Rapper & UmJammer Lammy.
I’m fascinated in how something may make you feel. For instance, I’m deeply moved by images of outer space from the Hubble space telescope, but I do not try to recreate those photographs in my work. What does not exist in those photos, is how they may make us feel. This is why you won’t see any “realism” in my art. When we send astronauts to space, they can discuss factually what is happening, but what truly moves human beings is when astronauts describe how they felt while they were there. So, I choose to express how I feel, as opposed to illustrate what I see.
This piece was an entry for a mystery baby contest on DA, where you design the adult based on the given egg and its I theme. The creature belongs to a made-up species(Byubuu) that the host created. //reuploaded with signature/username//
I got my first client for logo design and they asked for a custom watercolor illustration of Iris flower. So I researched about iris flower and did a rough sketch. From there, I started rendering color using a special brush from GrutBrushes.
Experimenting with Ido, in conceptual design. His concept is actually still very ambiguous in my imagination, unlike his wyvern counterpart. There are still multiple interpretations I have to try out, before narrowing down onto the one which is the most fitting.
His elusive character is starting to show (as an ego). A prideful yet aloof character, hiding a very vulnerable and lonely side underneath. Very wise and knowledgeable from an endless search for meaning, but there are some things that he still couldn't understand.
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